The task was to develop a racing game inspired by Mario Kart independently within a two-week timeframe, and I decided to name the project LuigiCart.
-Saved game progress
-Pausing
-Unlockable secret levels
-Various power-ups
-Customizable player character
-Engage in shooting enemies
-Player customization options
-Get a good time in races
-Play locally with friends
-Utilizes scriptable game objects
-New input system implementation (at time of making)
-Incorporates checkpoints for fair play
Enhancements for quicker speeds in-game while compromising turning agility
Explore a variety of menu options, look at previous times, modify square color, and unlock hidden levels effortlessly.
From 1:05 to 1:57 of the video, you will notice a fuel meter that decreases quicker with each crash, and once it empties, you won't be able to control the input anymore.
Between 1:57 and the video end, you'll face an adversary firing at you. Keep an eye on your decreasing health bar upon collisions, and watch your square explode upon defeat.
Stay vigilant! Adjust your tactics to avoid the enemy's shots.